An expedition in Kyrgyzstan. With a team of scientists new caves were discovered and the process of photogrammetry was involved. By scanning the surface was possible to identify new locations to explore.
My role was to process the data and make cinematic renders that would show big landscapes, replicating massive terrains that could be used for visual effects.
This models can be used raw with a huge vertex density or optimized for mobile devices and webVR.
From pictures to rendering realistic 3d models to web optimization. This project is the path of bringing a massive landscape into a digital enviroment such as VR or mobile phones.